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Art In Industry Productions

Uniting the business & creativity of video games.

Helping studios improve product strategy, production, pitching and delivery — without the commitment of a full-time executive.

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What I do

Fractional EP

Art In Industry Productions provides:

Fractional EP & bespoke consultancy services.

Support for strategic and operational challenges.

Flexible engagement length & scope.

A unique position bridging the UK and Nordics.

Production

Hands on through the production lifecycle.

  • Planning
  • Pipelines
  • Delivery

Consultancy

An external point of view to provide focus and support.

  • Reviews
  • Mentoring
  • Team development

Advisory

Helping developers grow & succeed.

  • Strategy
  • Representation
  • Pitch development
About

23 years in games. Executive Producer. Operator.

For 23 years Brynley Gibson has worked in video games and for over half that time has held the position of Executive Producer or equivalent. He is as comfortable in the C-suite as he is on the dev floor.

His career has taken him across AAA and AA, corporations and independents, from first party to work for hire to publishing. He has worked at studios including Lionhead, Sony London, Avalanche Studios Group and Sharkmob. He has produced projects for Sony PlayStation, Tencent, Nintendo, Activision and Microsoft amongst many others.

23+Years in games
EPExecutive Producer experience
AA → AAARange of development experience
UK ↔ NordicsA unique position bridging both
Nintendo — Art Academy

Series Producer for Nintendo's Art Academy series.

Sony — PlayStation VR

Released PlayStation VR Worlds as a launch title for Sony's PSVR headset.

Avalanche — Malmö

Set up Avalanche Studios Group's Malmö studio.

Selected work

Helping build games that people love.

Experience across development and publishing, from indie to AAA.

PlayStation VR Worlds
Art Academy
Second Extinction
Exoborne
Advisory testimonials

“Brynley has provided DRI with great help in developing and pitching new projects and his broad experience and network has been a great addition to our team.”

— Elena Hodge, CEO

“Brynley has been my mentor for years, and I can't overstate how valuable his guidance on product strategy and pitching has been, especially for a young indie studio.”

— Dave Ranyard, CEO
Contact

Let's build great games together.