Production
Hands on through the production lifecycle.
- Planning
- Pipelines
- Delivery


Helping studios improve product strategy, production, pitching and delivery — without the commitment of a full-time executive.
Let's talkFractional EP & bespoke consultancy services.
Support for strategic and operational challenges.
Flexible engagement length & scope.
A unique position bridging the UK and Nordics.
Hands on through the production lifecycle.
An external point of view to provide focus and support.
Helping developers grow & succeed.
For 23 years Brynley Gibson has worked in video games and for over half that time has held the position of Executive Producer or equivalent. He is as comfortable in the C-suite as he is on the dev floor.
His career has taken him across AAA and AA, corporations and independents, from first party to work for hire to publishing. He has worked at studios including Lionhead, Sony London, Avalanche Studios Group and Sharkmob. He has produced projects for Sony PlayStation, Tencent, Nintendo, Activision and Microsoft amongst many others.
Series Producer for Nintendo's Art Academy series.
Released PlayStation VR Worlds as a launch title for Sony's PSVR headset.
Set up Avalanche Studios Group's Malmö studio.
Experience across development and publishing, from indie to AAA.
“Brynley has provided DRI with great help in developing and pitching new projects and his broad experience and network has been a great addition to our team.”
— Elena Hodge, CEO“Brynley has been my mentor for years, and I can't overstate how valuable his guidance on product strategy and pitching has been, especially for a young indie studio.”
— Dave Ranyard, CEO